Game-based learning has gained considerable traction since 2003, when James Gee began to describe the impact of game play on cognitive development. Since then, research — and interest in — the potential of gaming on learning has exploded, as has the diversity of games themselves, with the emergence of serious games as a genre, the proliferation of gaming platforms, and the evolution of games on mobile devices. Developers and researchers are working in every area of game-based learning, including games that are goal-oriented; social game environments; non-digital games that are easy to construct and play; games developed expressly for education; and commercial games that lend themselves to refining team and group skills. Role-playing, collaborative problem solving, and other forms of simulated experiences are recognized for having broad applicability across a wide range of disciplines.
-
qlgif likes this
-
exploriens likes this
-
tokume reblogged this from gjmueller
-
englishteachingtoolbox reblogged this from gjmueller
-
austinnextgen reblogged this from gjmueller
-
ishtar-gate reblogged this from gjmueller and added:
Just more to show the growing opportunities to learn as our awareness and understanding grows. This has also inspired me...
-
fastreaction likes this
-
learningemergencies reblogged this from gjmueller
-
firstbornlondon likes this
-
ishtar-gate likes this
-
tokume likes this
-
allergyfreepreschool likes this
-
itsdavenotdavid likes this
-
suksikwe likes this
-
gjmueller posted this